Wednesday, June 1, 2011

Stimpack Info

Basic Stimpack

Effect: As a move action, a player may use a Basic Stimpack (limit 3 per day) to gain 1 temporary hit point per character level. These temporary hit points last 20 minutes. At the end of that time, however, the temporary hit points become permanent. This secondary effect may not be used to raise your hit points to an amount higher than your maximum.

The stimpack is the newest advance by Venus Laboratories. Months in the making, it allows a person to heal quickly after being injured, or to be more resilient if he or she knows that harm is imminent. The various manufactured stem cells and chemical agents only work efficiently in moderation. If a person uses too many stimpacks in a 24 hour period, the effectiveness will exponentially dwindle as the body rejects extra dosages. No side effects have been recorded for single uses or overdosage.

Purchase DC: 8

[edit] Advanced Stimpack

Effect: As a move action, a player may use an Advanced Stimpack (limit 2 per day) to gain 2 temporary hit point per character level. These temporary hit points last 20 minutes. At the end of that time, however, the temporary hit points become permanent. This secondary effect may not be used to raise your hit points to an amount higher than your maximum. Uses of the Advanced Stimpack counts against uses of the Basic Stimpack. This means that the character may use 2 Advanced Stimpacks and 1 Basic Stimpack in a day. Weight negligible.

This stimpack created soon after the popular release of the Basic Stimpack is a more potent dosage. Not to worry, though, as this mixture has been tested and is 100% safe. Keep in mind that since this is a more concentrated dose, you will be unable to use as much of it in a day as Venus' Basic Stimpack.

Purchase DC: 14

[edit] Type 4 Stimpack

Effect: As a move action, a player may use a basic stimpack (limit 1 per day) to gain 4 temporary hit point per character level. These temporary hit points last 20 minutes. At the end of that time, however, the temporary hit points become permanent. This secondary effect may not be used to raise your hit points to an amount higher than your maximum. Uses of the Advanced Stimpack counts against uses of the Basic Stimpack. This means that a character may use 1 Type 4 Stimpack and 2 Advanced Stimpacks in a day, but will be unable to use Basic Stimpacks. Weight negligible.

As usual, Hornet Labs is on the cutting edge of medical technology. They would like to remind customers that although the Labs sometimes aren't the first to release a new product to the market, they will always expend the extra effort to make it the best. Limit 1 Type 4 Stimpack per day. Side effects include mild tunnel vision and a cold sensation in the veins. Weight negligible.

Purchase DC: 18


Ingredients: Stimulants, amphetamines, adrenaline, endorphins, psychotropic aggression enhancers

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